Through the Rift
Two players will have to cooperate in order to survive in the mansion, as one cannot complete their goal without the other players’ help. Each player only has access to a limited amount of their five senses, and they must communicate with each other in the game with limited means (i.e. “Without talking to each other verbally”). The operator has a flashlight that has a limited amount of batteries and thus must be used sparingly while the subject explores the mansion, searching for more batteries which he only can see. The longer the players stay alive the more often the paranormal events take place. The goal is to last as long as possible in the Rift. When your battery dies so does your life.
CPU:Core i7 3630QM
RAM: 8GB DDR3 1600
GPU: Geforce GT 650M GDDR5 Version
Sound Designer/Level Designer/Texture Modeler: Joe Lajoie
Programmer/Game Design/Producer: Scott Tongue
3d Modeler/Texture Modeler: Zachary Peterson