Physical Computing

Equestrian Sports

Equitation Flat Work
Equestrian trainers can monitor their riders posture on both their inside and outside legs using the IMU through inverse kinetics to create full body motion capture.
TENS and EMS can be used to stimulate the muscles and nerves to correct the riders posture into the correct position.
You can see me adjust my leg to be back behind my shoulder.
The stimuli needs to configure to a per rider basis as each rider has different level stimuli to effect nerves and muscles.
Suit can be worn under riding breeches and half chaps.

Hardware:
Transcutaneous Electrical Nerve Stimulation(TENS) – Electrical Muscle Stimulation(EMS) – Inertial Measurement Unit(IMU) based skin tight full body suit.
Micro ITX box with 802.11AC wireless NIC

Internet Of Things (IoT) based smart home

Ambient Lighting Using Camera based vision

Using a low power Fire HD 8 2017 tablet’s low resolution front facing camera to control the ambient light behind the tv and ceiling lights. The camera creates lighting zones based on the the tv position with a center circle controlling the overhead lights, and with screen edges controlling the lights behind the TV. At the time Philips Hue TV sync box did not support Dolby Vision or HDR10+ pass through or support, so you were limited to only HDR10 signals before Philips added to support for Dolby Vision and HDR10+. Philips Hue TV sync box still does not support HLG nor do any¬† of the HDMI ports support 48Gbps (HDMI 2.1), and you still limited to the 4 HDMI ports on the device vs being able to use your TV’s built in smart apps.

Hardware:
Playstation 4 Pro running Final Fantasy VII Remake
LG OLED display 2016
Fire HD 8 2017 wall mounted tablet
Philips Hue Zigbee Hub V2
Philips Hue RGBW Play Bars 2x
Philips Hue RGBW A19 light bulbs 3x

Ambient Lighting built in game engine support with transducers seat haptics

Nearly complete refactor and updated support for open source Philips Hue lighting for Unity game engine. Refactor code bases to work with the latest version of unity and Hue Hub. Lights are controlled by each individual light channel, slowly moving over to object based source much in the same vain as DTS:X and Dolby Atmos. Added in support to use transducers seat haptics. Being used in Arcade Light Gun Game prototype

Hardware:
ButtKicker
Philips Hue Zigbee Hub V2
Philips Hue RGBW Play Bars 2x
Philips Hue RGBW A19 light bulbs 3x