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  • C++, C#


  • Kismet, UnrealScript, Blueprints


  • Adobe Photoshop, Illustrator, After Effect, Premiere CS5.5/6/CC/CC 2014
  • Autodesk Maya 2013/2014
  • UDK, Unreal Engine 4, Unity 2017/2018


  • Stereoscopic Displays, Virtual Reality Devices,Oculus Rift, Window Mixed Reality, Hololens, ODG R-7, Vive, Optitrack

Game Credits


Color Crash(2016) iOS/Android – Lead Programmer

Natural Selection II:Combat(2014) PC- Play Tester

Natural Selection II(2012) PC- Play Tester

Game Awards


Runner Up: XR Brain Jam 2019

  • Runner up with ASMR VR for VR Brain Jam at Games for Change 2017

Best VR Game: VR Brain Jam 2017

  • Won for Best Game for Spark-a-Memory for VR Brain Jam at Games for Change 2017

Microsoft Global Game Jam 2017 – 1st place game

  • Won for Best Game for Waveboy at the Microsoft site for the 2017 Global Game Jam

Microsoft Global Game Jam 2017 – Best 3D game

  • Won for Best Visuals for Waveboy at the Microsoft site for the 2017 Global Game Jam

NYU Global Game Jam 2016: Best Visuals

  • Won for Best Visuals for Gashna at the NYU site for the 2016 Global Game Jam

Gameacon Crystal Awards 2015:Best Technology

  • Won for Best Technology for Vistics at Gameacon 2015 expo at Atlantic City (Crystal Awards)

GDC Game Narrative Review 2014(Gold Level)

  • Won for the critique of the story elements in Beyond: Two Souls. The Review can be found in the GDC vault game narrative review under the year 2014 Gold Level (GDC Vault)



Slingshot VR, Playtester(September 2017– Current)

  • Designed, implemented, and developed location based VR warehouse scale platform. Managed and maintain an Optitrack motion capture stage
    Oversaw development of SVR Technology Stacks
    Briefed executives on technology risks and suggested ways to alleviate concerns
    Travel to conferences to create businesses connections
    Forster partnership with a fortune 100 company
    Designed strategic plan for component development practices to support future projects.

Unknown Worlds Entertainment, Playtester(March 2013 – Current)

  • Play test Subnautica,Future Perfect, Natural Selection II: Combat, and Natural Selection II one of pc gamer’s top shooter of all time (July 2013) in multiplayer sessions while checking for bugs against a fixed bugs list
    Fill out bug reports in Mantis/Trello for various game content updates and patches
    Played remotely at the Natural Selection 2 booth at PAX Prime 2013 showcasing the new content patch Reinforced on the map Biodome

Slingshot VR, Lead VR Engineer(November 2016 – September 2017)

  • Designed and developed experiences for existing brands like Castello, Douglas Element, Crown Royal on Gear VR, Daydream, Oculus Rift and Vive.
    Video Engineer for 360 live stream production for Crown Royal, World Fair Nano, Music Festival, Restate, and other brands.
    Operated Nokia Ozo Cameras and supported 360 video shoots on set. Specced out full on broadcast sprinter vans and stitched 360 video together in 2D

Adventure House, Freelance Developer/Designer(August 2015 – November 2016)

  • Developed in Unity 5.X.
    Developed a mobile(iOS/Android) virtual reality experience for a fortune 500 company.

The Endless, Freelance Developer/Designer (August 2015- September 2015)

  • Developed a virtual reality desktop experience for an existing comic IP for a marketing in Unreal Engine 4 using blueprints.
    Assisted with design elements for VR experience.
    Built for Oculus Rift DK2

Faultline Games, Playtester (March 2014 – February 2015)

  • Fill out bug reports in Trello and QA on Natural Selection II:Combat

Becker College, Teacher Assistant Machinima(Jan 2014 – May 2014)

  • Lecture on video/sound editing, video capture and basic scripting skills in Unreal, The Movies, and various other games

Becker College, Teacher Assistant Advance Topics: Blender(Sept 2013 – Dec 2013)

  • Taught an introductory lesson into code with Blender’s python scripting for simple tasks
    Assisted professor with grading and creating assignments

Becker College, Teacher Assistant Web Development(Sept 2013 – Dec 2013)

  • Taught an introductory lesson in Adobe Premiere
    Helped students understand HTML5 and CSS along with various tasks in code and design



Master of Arts in Digital Game Design and Development(September 2014 – May 2016)

  • Long Island University CW Post, Brookville, NY

Bachelor of Arts in Interactive Media: Game Programming Concentration(Aug 2011 – May 2014)

  • Becker College, Worcester, MA
    Equestrian team member and recipient of Most Improved Rider Award 2011-2012, President’s Academic Cup Team 2012, National Student Athlete Day (2012-2014), and Sportsmanship Award 2012-2013
    Recipient of Determination Award  2012, Initiative Award 2014, and member of the Chi Alpha Sigma(2012-2014) and Alpha Chi(2013-2014) honor societies

Associate in Applied Science Degree in Networking and Computer Technology with Honors(2007-2009)

  • Briarcliffe College, Patchogue, NY


Scott Tongue
XR Designer/Developer
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