A accurate to scale recreation of the Worcester Art Museum for use with the Oculus Rift DK1/2 with a focus on accessibility. Developed in Unreal Engine 4 and UDK, Worked on all Unreal Engine 4 and UDK Tasks
A Oculus Rift 2 player survival game for the 2014 Global Game Jam. Worked on UnrealScript/Kismet tasks in UDK and game design.
A short cinematic created in game using Movies:Stunts and Effects