Designed and built exclusively for virtual reality. Vistics is still under development and is targeting a 2017 release on digital store fronts.
Displayed at NYC VR, NYC Arcade 2015, Cornell Tech Disruptive Tech Day, Indiecade East 2015/2016, Playcraft NYC Summer/Spring Expo 2015/2016, Game A Con 2015, NYC Arcade Winter/Summer Expo 2015, PAX East 2016, Google Demo Night 2016, MagFest 2017.
Game A Con 2015 – Best Technology (Link)
Mention in Eurogamer(Link), Gizmodo (Link 20min mark), SkilledUp (Link), PopMatters(Link), TheInk(Link), Nardio (Link), Nerdier Tides (Link)
Material Design/Level Design/Programming/Blueprint Scripting/Game Design: Scott Tongue
Hard-surface Artwork: Brandon Hatcher, Nicholas Krauss, Ian Davies
Animations/Character Model: Vincent DeLuca
Music/Sound Effects: Christopher Hopkins
Script/Writing: Katie Muller
Voice Acting: Tom Fruehsamer
Other Assets: Unreal Engine 4 Starter Content/Market Place
Created in Unreal Engine 4 (4.5.X/4.6.X/4.7.X/4.8.X/4.10.X/4.11.X/4.13.X)