Location-Based VR

  • Create framework tools for use with Opititrack, StrikeVR for entertainment, sports and military use.

  • All Projects developed for network multiplayer for onsite.

  • Integrated Optitrack Skeleton with VRIK Rig.

  • Design level layout to maximize reusing space without running in wall while developing streaming assets 1GB in size to prevent shuttering in VR.

  • Developed location-based VR operator tool to quickly add/remove players and props from stage.

  • Design Camera operator system to allow for virtual camera operations with SDI video output.

Used with permission from SlingshotVR