Location-Based VR
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Create framework tools for use with Opititrack, StrikeVR for entertainment, sports and military use.
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All Projects developed for network multiplayer for onsite.
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Integrated Optitrack Skeleton with VRIK Rig.
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Design level layout to maximize reusing space without running in wall while developing streaming assets 1GB in size to prevent shuttering in VR.
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Developed location-based VR operator tool to quickly add/remove players and props from stage.
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Design Camera operator system to allow for virtual camera operations with SDI video output.
Used with permission from SlingshotVR